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ImageLine recently released FL Studio 10 and we have now added a new training course for FL Studio 10 as well as updating our DAW Shootout. This blog discusses the new features and functions included in that release. FL Studio has always been a product that defies many of the conventions of traditional DAW’s. There are several changes in this release that move more towards mainstream DAW features.
Patcher – Combined VI and FX Rack
The most notable new feature in FL Studio 10 is the Patcher, which allows you to create combinations of virtual instruments and FX. The Patcher is roughly like the Ableton Live Rack. There are several ways you might want to use the Patcher: (a) You can create a MIDI channel in the Sequencer and use the Patcher to route your MIDI sequence to multiple instruments simultaneously. By doing this you are creating a fuller, more robust layered sound – a technique which we discuss at some length in our Digital Producer Course. (b) You can add multiple FX to a sound by inserting the Patcher into a Mixer track. You might want to do this rather than using the Mixer track insert slots because you can insert FX in parallel and also save FX combinations for use in other projects. Typically a given type of sound will always use the same FX, for example EQ and compression on drums, no matter what instrument you are using. Thus in this case you could build and store a preset for drums. There is one important limitation to the Patcher that you should be aware of – the Patcher does not support Generators that depend on channel presets for configuration. Thus many of the bread-and-butter instruments used in FL Studio such as the 3XOSC, the TS404, and the DX10 are not available. If you want to layer instruments from these plug-ins you must use a Layer channel as we discuss in the Virtual Instruments tutorial. We have created an excerpt from the course as a YouTube video which demonstrates an example of using the Patcher.
Improved Memory Management – A Step Towards 64-Bit
FL Studio still runs as a 32-bit program which means that it has only 2 gigabytes of memory available, even if you are running 64-bit Windows 7. While 2 gigabytes may sound like a lot, virtual instruments with large sample libraries and projects with large audio files can quickly use up this amount of memory. Thus FL Studio has included two workarounds to alleviate this issue. The first is a 64-bit plug-in wrapper which can also be optionally used for 32-bit plug-ins with large memory requirements. This wrapper launches separate processes which give you an additional 2 gigabytes for each 32-bit plug-in and 192 gigabytes for each 64-bit plug-in if you are running Windows 7. To deal with large audio files FL Studio will optionally stream them from disk which gives you up to 2 gigabytes per file. I do need to point out that, as of the time this tutorial was created which was soon after the initial release of FL Studio 10, the 64-bit wrapper did not work with a number of plug-ins that we tested. Our experience has been that this is not uncommon for the initial release of plug-in bridging routines, so hopefully the compatibility will improve over time. We have created an excerpt from the course as a YouTube video which demonstrates how to take advantage of these memory management features.
Pattern Block Elimination – Conventional Timeline Sequencing
Pattern block elimination is the best example of what I meant by saying that FL Studio is moving towards mainstream DAW features. In previous versions of FL Studio, there were two windows in the Playlist, one for Pattern Blocks and the other for Pattern Clips. In this version Pattern Blocks have been completely eliminated. If you open a project in FL Studio 10 that was created in a prior version, the Pattern Blocks are automatically converted to Pattern Clips. These new Pattern Clips are basically MIDI clips with a MIDI note of Middle C for each step that you’ve activated in a pattern. While it’s nice to be working with only clips, these new clips are not overly useful if you have multiple step sequencer patterns in a Pattern Clip since they all use the same note, unless, of course, your pattern was created from the Keyboard Editor or the Piano Roll. ImageLine should consider allowing users to specify different notes for each sequencer pattern.
Automatic Delay Compensation
FX plug-ins usually create a certain amount of delay in a track. If that delay is significant, your tracks may sound out of sync with each other. Most DAW’s automatically compensate for this delay. Previously in FL Studio you had to enter any delay compensation manually. With FL Studio 10 you can enable automatic delay compensation. If you don’t agree with the amount of delay compensation FL Studio has automatically calculated you can turn off automatic delay compensation and still enter the amount manually.
Score Export
You can now export a Piano Roll sequence as a PDF file for printing. When exporting, you have to option to set a key signature and a time signature. However, there are no other options (for example, clef) available. This feature gives you an easy way to quickly create individual parts for a jam session.
Operating System: Windows XP/Vista/7
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